Talk:Guide/@comment-24.216.199.228-20150823143542

Your Mage's Guild party simply isn't viable. It's mathematically impossible to survive. You have one Black Wizard as your only damage dealer and she gets, at best, 60 spell points to start. Firebolt costs 9 SP to cast; you can cast it 6 times. That's not enough to survive a group of enemies. Your Gray Wizard only makes things worse; if he Polymorphs an enemy, it brings them back to full health. A better idea is two Black Wizards, A White Wizard, and a Sage who later learns Gray Magic. One of your Black Wizards can later learn archery. They're the ones always out of SP, anyway.